
Now the combat in this game… ok, admittedly, when I saw that it was a tabletop-style combat with the Dice and Cards, I was a little nervous. That doesn’t at all make the game bad, it’s just a little thing that I noticed early on and saw the most discrepancy in throughout the game. When it’s off too much, it can take you out of the experience of the game very easily because you can’t register that what you hear is what is being said. It’s such a small thing in the grand scheme of it all, and there are a handful of characters that execute it well, but there are definitely other times where it’s so off that it’s hard to watch the cutscene/conversation. Regarding the characters, the only thing I would’ve really liked to see happen more is getting the dialogue to sync up with the character’s mouths. The attention to every small detail for each of them has not only been noticed, but is also very much appreciated. The writing in this game sells each individual character, be it a main character or a local hiding in the shadows. Even if some are not the easiest to look at when you first meet them, their personalities are sure to win you over (a personal shout to See More, by far my favorite character to interact with, and Death for being unexpectedly hilarious). Each one is designed with that lingering grim aesthetic that tiptoes on a thin line between nightmarish and horrific. From a dual-personality Mayor to a gambling man with very little foursight, the characters you meet in this game are to die for.

Each area has it’s own unique style, backstory, locals, music, and just about everything else. Equipped with playing cards and a tiny yet powerful Dice, she’ll need to make her way through the first five areas of Random before finally reaching Sixtopia. In Lost in Random, you take control of Even, the younger sister of Odd, who has gone on an adventure to save her older sister from the Queen. Alice had her spotlight, now it’s Even’s turn. It’s been compared to Alice: Madness Returns for good reason, but both are very much their own unique games. The Tim Burton-esque art style/animation is what first caught my attention and that dark undertone stayed present through the entire game. Lost in Random ended up being something far more greater than expected, not to say I went in with low expectations (quite the opposite really). Even after 10 hours straight of playing, I just couldn’t put it down.


With a world where everyone’s fate is determined by the roll of a dice, Lost in Random is a guaranteed high roller among indie games this year.
